Get the Edge on Flash ActionScript from the Designer's Perspective
As a professional web designer you want to use ActionScript to add interactivity to your Flash creations. But previous books on ActionScript have assumed you have a programming background, leaving out key details in order to cover a lot of ground. In the process many designers and other professionals new to programming have been left behind.
Flash MX ActionScript: The Designer's Edge fills these gaps, using a consistently visual approach that emphasizes conceptual illustrations and color charts. These are complemented by interactive tutorials on the book's companion website. Best-selling author J. Scott Hamlin and multimedia instructor Jennifer S. Hall make everything from fundamentals to high-end techniques accessible by truly teaching you how ActionScript works, not just presenting code.
Key topics you'll learn about include:
* The Flash MX interface to ActionScript
* Programming mouse interactivity
* Writing and reusing ActionScript
* Coding core animation techniques
* Working with text fields
* Doing the math: Creating curving paths with trig functions
* Handling object collisions and other gaming techniques
* ActionScript drawing techniques
* Encapsulating reusable code with ActionScript components
* Debugging and troubleshooting your ActionScript
Biography
J. Scott Hamlin is author and co-author of several books, including Flash 5 Magic: with ActionScript, Flash 4 Magic, and Photoshop Web Techniques. His clients include Nabisco, Proctor & Gamble, Sun, Nokia, and Nickelodeon.
Jennifer S. Hall is an experienced multimedia programmer and contributor to Flash 5 Magic: with ActionScript. Her clients include Disney, Holt, and the Austin Children's Museum.
Table of Contents
Chapter 1: ActionScript for Non-Programmers.
Chapter 2: Flash Communication.
Chapter 3: Cursor Interactions.
Chapter 4: Used and Reused ActionScript.
Chapter 5: Coded Animation Techniques.
Chapter 6: Working with Text.
Chapter 7: ActionScript Trigonometry.
Chapter 8: Games: Responding to Events.
Chapter 9: Drawing with ActionScript.
Chapter 10: Flash Components.
Chapter 11: Debugging and Troubleshooting.
Appendix.
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