This introduction to Java programming features a business focus. It discusses what it means to be object oriented, how to structure classes, and how to write methods using Java's structured programming elements. After outlining the elements of a complete Java program, the book moves on to advanced topics such as writing event-driven GUI programs, preparing applets for the Web, one- and two-dimensional arrays, animation, and more. Files from the book will be available on the Web.
Table of Contents
Introducing Java and the Object-Oriented Paradigm.
Running Java.
Variables and Data Types.
Writing and Using Methods (Part I).
Writing Methods (Part II).
Inheritance.
Event-Driven Programming and the Graphic User Interface.
Arrays and Vectors.
Containers.
Applets.
Enhancing the GUI.
File I/O and Exception Handling.
Images, Animation, and Threads.
Glossary.
Index.
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