TalkingTech
The view from the top of IT with TechWorld Editor Rohan Pearce
Alexander Bicalho is a Software Quality Engineer at discreet. He has been working with 3D Studio since its first DOS version, working with training, 3D projects, and MAXScript. Both are authors of Mastering 3D Studio MAX R3, also from Sybex.
Part I: Introduction and Theory.
Chapter 1: Image Creation with Computer Graphics.
Chapter 2: Getting Oriented to max.
Chapter 3: Meeting the max Interface.
Part II: Modeling.
Chapter 4: Mesh Modeling.
Chapter 5: Patch Modeling.
Chapter 6: NURBS Modeling.
Part III: Applying Texture Maps and Materials.
Chapter 7: Basic Mapping and Materials.
Chapter 8: Advanced Materials.
Part IV: Animation.
Chapter 9: Beginning to Animate.
Chapter 10: Advancing Your Animation Skills.
Chapter 11: Hierarchical Character Animation.
Part V: Refining the Rendering.
Chapter 12: Coloring with Light.
Chapter 13: Rendering and Environmental Effects.
Chapter 14: Post-Production and Compositing.
Part VI: Mastering MAXScript.
Chapter 15: MAXScript Basics.
Chapter 16: Manipulating Scenes with MAXScript.
Chapter 17: Creating a User Interface.
Chapter 18: Animating with MAXScript.
Chapter 19: Advanced Scripting.
Chapter 20: Plug-in Scripts.
Part VII: Appendices.
Appendix A: Exporting to Web 3D with Pulse Producer and Creator.
Appendix B: Keyboard Shortcuts to Remember.
Index.
Recent comments
2 hours, 58 minutes ago
3 hours, 54 minutes ago
8 hours, 36 minutes ago
16 hours, 54 minutes ago
1 day, 3 hours ago
1 day, 6 hours ago
1 day, 10 hours ago
1 day, 13 hours ago
1 day, 14 hours ago
1 day, 17 hours ago