Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive
Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as
The Matrix,
Shrek 2, and
X-Men.
In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to:
- Enhance fluidity and realism by generating complex motion with Maya Cloth
- Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings
- Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake
- Produce natural lighting effects using global illumination and image based lighting
- Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting
- Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves
- Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation
- Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy
- Create a human face from a conceptual sketch using subdivision surfaces
Biography
John Kundert-Gibbs is Director of Digital Production Arts at Clemson University and the co-author of
Maya 5 Savvy and
Maya: Secrets of the Pros.
Dariush Derakhshani is an award-winning Digital Effects Supervisor. He’s the author of Maya 6: 3D for Beginners. The talented ensemble of contributing authors has worked on high-profile projects for trend-setting companies such as PDI Dreamworks, Sony Imageworks, Digital Domain, Rhythm and Hues, and Tippet Studio.
Table of Contents
Introduction.
Chapter 1 Working with Maya Cloth.
Chapter 2 Non-Photorealistic Rendering Techniques.
Chapter 3 Realistic Camera Movement.
Chapter 4 Radiosity and Image-Based Lighting Techniques in Production.
Chapter 5 The Character Pipeline.
Chapter 6 Hair Systems.
Chapter 7 A Dynamics Collection: Flexible Objects.
Chapter 8 The Art of (Maya) Noise.
Chapter 9 Advanced Character Modeling Using Polygons and Subdivision Surfaces.
Index.
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