Zbrush Digital Sculpting Human Anatomy

Taking into account that many of today s digital artists particularly 3D character animators lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

Biography

Scott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures.

Table of Contents

1 Blocking in the Mesh.

2 Gesture and Masses.

3 The Head and Neck.

4 The Torso.

5 The Arms.

6 The Pelvis and Legs.

7 The Hands and Feet.

8 Remeshing.

9 Texturing.

10 Costuming.

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