TalkingTech
The view from the top of IT with TechWorld Editor Rohan Pearce
Fuel VFX chief technology officer, Dylan Penhale, and co-founder and VFX supervisor, Dave Morley, spoke to Techworld Australia about creating some of the visual effects in Captain America: The First Avenger. The Sydney-based company delivered 120 shots in six sequences for the Marvel film.
By Lisa Banks | 25 August, 2011 15:00
Cinema and entertainment company, Hoyts, continues its project to convert its cinemas to digital projection, signing Australian software services company, Remasys, to to monitor its digital cinema systems, corporate offices and trading websites.
By Georgina Swan | 22 March, 2011 12:47
James Cameron's hotly anticipated 3D movie, "Avatar," hits theaters across the U.S. today. Besides stunning computer generated imagery and a predictable-but-appealing storyline, the movie will become well known for high-quality 3D.
By Mike Elgan | 22 December, 2009 02:32
Want to watch Blu-ray flicks on your Sony PlayStation Portable? Okay, you can't watch them natively on the handheld--the system tops out at 480x272 lines of resolution, after all. But according to Sony Pictures Home Entertainment and Sony Computer Entertainment America, now you can pull the PSP versions straight from the Blu-ray disc itself.
By Matt Peckham | 01 October, 2009 00:32
You know you've made it big-time when a movie is made about you. Remember last year when we heard news of the story behind Facebook coming soon to cineplex near you? Today we are hearing that the movie, called The Social Network, is approaching production schedule, set for sometime at the end of this year.
By Daniel Ionescu | 25 June, 2009 00:35
Offering movies is the latest thing some vendors are trying to lure users as the battle for mobile phone buyers becomes more challenging.
By Mikael Ricknäs | 01 June, 2009 04:40
I thought the revelation that video gamers outnumbered cinema goers was old news, but maybe only partly so. According to a new NPD Group report, 53 percent of U.S. consumers have been to the movies in the last six months, but 63 percent — that's 2 out of 3 consumers — have played a video game. I take it the significance of that derives from cumulative penetration, as opposed to the now redundant "novelty" of the latter surpassing the former.
By Matt Peckham | 22 May, 2009 02:58
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