The iPad is just a week away, and game developers are starting to reveal what their titles will look like on the device. It's already clear that we'll be seeing a lot more detail in games, and hopefully more in-depth experiences to match.
Stories by John Davison
Nintendo's newly announced 3DS handheld promises 3D imagery without the need for goggles. How is this possible? If it does indeed use Sharp's "parallax barrier" technology, this is how it works.
While augmented reality apps have been positioned as the "new hotness" on smartphones for a while now, there have been very few games that blend all of the requisite parts of the technology to make something fun. Shadowforce seems to be onto something with its new app Gunman, however.
At its press conference at the Consumer Electronics Show this week, Samsung revealed dozens of products, including new TVs, home theater systems, and eBook readers as well as content partnerships with Dreamworks, Google, and others.
Beginning his career back in 1982 with the Defender clone Andes Attack, Jeff Minter has long been associated with psychedelic, fast-paced shooters, often starring llamas and other furry ungulates. His contributions to gaming have included Attack of the Mutant Camels, Gridrunner, Tempest 2000, Space Giraffe, and most recently the Xbox 360 version of Space Invaders Extreme.
Adult Swim Games is slowly porting all of its most popular Flash games to the iPhone. Amateur Surgeon has already proven to be very popular, as has 5 Minutes to Kill (Yourself), and squad-based shooter Meowcenaries. Next up is virtual pet simulator My Lil' Bastard, a game of violence, vomiting, and poop jokes.
It's a throwback to the old arcade games based on The Simpsons in the 1990s, but it's on a very new platform.